



Vigor - This is the main offensive stat, that can be raised only with our equipment and patronage bonus points.
Stamina - This stat increases our health points.
Proficiency - Increases our damage done by % value. This stat can be boosted by for example potions. It's one of the most important stats.
Vitality - Increases our health by % value. To rise up this stat, we can pick pieces of equipment with Vitality points or simply do it with elixirs and potions.
Determination - It will increase your dps if you are getting damage yourself. It's a good stat for tanks or pvp, since in pve we shouldn't get much damage ourself.
Willpower - Stat very useful in pvp and works just like the old Willpower. May grant you immunity to control or slowing spells.
Brutality - Brutality boosts our damage by lost percentage of our targets life points. Which means, the more health enemy lose, the bigger our damage will be dealt towards it.
Bloodlust - It heals us for the % of the damage we deal. If you don't have any self healing spells, that might be a little useful.
Anger - Works just like the old Rage. Increases the speed of receiving wounds by our enemies.
Tenacity - Tenacity is the stat which increases your overall defense by a percentage before the wound complexity emerges.
Luck - Increases chance to deal critical hits. Works just like the old Luck, although now it cannot be boosted by potions like before. The only way to get higher Luck is by Draconic Relics and Luck rubies.
Faith - Increases our mana points. Works just the same as old Faith statistic.This post has been edited 16 times, last edit by "Nyix" (May 8th 2014, 6:22pm)

[Elf] Concentration Anticipation - When you use this spell, it instantly gives you 3 stacks of Concentration. Cast time of this spell is instant and does not require mana. The cooldown for this spell is 3 minutes.
[Gibberling] Elevated Insights - Makes you immune to all physical damage for 5 seconds. Cooldown for Elevated Insights is 2 minutes.
[Arisen] Magic Armor - Makes you immune to all magical damage for 5 seconds. Cast time of this spell is instant and cooldown is 2 minutes. Using this spell doesn't consume any mana points.
[Xadaganian] Sonic Wave - It stuns the enemy targets for 4 seconds. Cast time is instant, but cooldown is of course 2 minutes.
Brilliant Aura - This ability restores 1% of mana points every 8 seconds.
Gift of Tensess - Resurrects your friendly target with 10% of health. Cannot be cast during combat and cooldown for this spell is 20 hours.
Premonition - Very useful buff. Activates notifications about enemies, that are near you and their position (North, east, west, south) and when you are being targeted. It works in PVP and PVE. This buff is very helpful in case you accidently grab agro and allows you to prepare yourself for it. 
[Summoner] Fear - Causes your target to flee stunned for 6 seconds. Very useful in pve and pvp!
[Healer] Holy Shield - Surrounds you with a shield that absorbs all incoming damage for 5 seconds and dispels most of the negative effects. Although you cannot use any abilities that requires weapon in the meantime.
[Mage] Flash - Teleports you 35 yards forward. It's a really nice escape skill for pvp against melee players.This post has been edited 11 times, last edit by "Nyix" (May 8th 2014, 7:27pm)





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This post has been edited 11 times, last edit by "Nyix" (May 7th 2014, 3:20pm)

[pve][pvp]Astral Breath - Inflicts astral damage to all nearest enemies.
[pve][pvp]Choke - Inflicts astral damage to the target every 2 seconds for 8 seconds and slows the enemy by 50%.
[pve][pvp]Concentration - Grants 2 stacks of the Concentration effect.
[pve][pvp]Ectoplasmatic Form/Astral Body - Absorbs damage. This is a defensive spell.
[pve][pvp]Hypnosis - Typical single target cc. To use it, we need to establish a link with our target.
[pvp]Mental Cleansing - Heals you for 10 seconds and removes one negative effect.
[pve][pvp]Mental Link - Establishes a link with your target that allows you to use additional spells & increases your damage by 20%.
[pve][pvp]Mental Pulse - Knocks away all enemies near you. It will also stun them for 2 seconds. 
[pve][pvp]Psychic Shock/Astral Venom - Inflicts astral, single target damage and grants stacks of the Concentration.
[pve][pvp]Seal of Health - Increases your party members health, mana and energy points by 30%.
[pve][pvp]Shock/Destabilization - Inflicts astral damage and consumes 1 stacks of concentration.
[pve][pvp]Telekinetic Pull - Pulls all enemies within 10 yards to one spot and knocks them down.
[pve][pvp]Temporal Acceleration - Decreases cooldown and cast time of some of the spells. Increases your movement by 50%.
[pve][pvp]Thoughtful Spirit - Deals astral damage. Also consumes 1 Tear of the Dragon.
[pvp]Twin - Summons a projection of you and teleports you 15 yards away. Twin doesn't attack your target.
[pve][pvp]Wall of Blades - Deals physical damage to all nearest enemies.
[pve][pvp]Will Suppression - Increases duration of CC spells by 20% and boosts your damage by 20%.
[pve]Aura of Astral Power - Increases your magical damage by 15%.
[pvp]Egoism - Increases healing done by Mental Cleansing and damage absorbed by your Ectoplasmatic Form/Astral Body.
[pvp]Gravikinesis - Increases range and duration of your Mental Pulse by 20%.
[pvp]Master of Illusions - 50% of the damage you receives transfers to your Twin. Damage received by your twin increases by 100%.
[pvp]Mind Fire - Increases cooldown of 3 abilities used by your enemy up to 20 seconds.
[pvp]Rejection - Increases your armor by 15%.
[pve]Shattered Nerves - Using Psychic Shock/Astral Venom will apply stacks on your target that will increase damage of your next Shock/Destabilization.
[pve][pvp]Shocking Strike - Increases damage of Psychic Shock/Astral Venom by 12%.
[pve][pvp]Step over Madness - Increases astral damage by 9%.
[pve][pvp]Tenacious Mind - Increases damage of the Choke by 15% and its range by 15 yards.
[pve][pvp]Unending Knowledge - Increases your Vigor by 9%.
[pve]Anger Management - Increases the critical strike chance of your Mental Pulse, Choke, Erase Memory and Mental Explosion abilities by 10%.
[pve][pvp]Cruel Master - Increases duration of your control spells by 20% for your Mental Link and increases damage for your Will Suppression by 20%.
[pvp]Experienced Manipulator - Decreases cooldown of Mental Pulse and Telekinetic Pull by 30%
[pvp]Extrasensory Gift - Decreases cast time for your Mental Link by 50%.
[pve][pvp]Master Augur - Increases our luck points by 9.
[pvp]Mental Fortress - Increases our Willpower by 12 and Stamina by 3%.
[pve]Outsmarted - Your successful hits by the Choke ability apply an Outsmarted effect. It stacks up to 5 times and boosts your damage of the next Psychic Shock/Astral Venom, Pyrokinesis/Pyrolysis.
[pve]Superficial Trance - Quickly restores your mana for 5 seconds; can be used in combat.
[pve]Tranquillity - Decreases the cooldown of your Concentration spell.
[pve][pvp]Analyst - Increases our Proficiency by 9 points.
[pve]Astral Curse - Your Mental Pulse and Telekinetic Pull apply Astral Curse effect on your target. The next ability used on your enemy will deal additional damage.
[pve][pvp]Calculating Mind - Increases critical strike of your Shock/Destabilization spells.
[pve][pvp]Clarity of Thought - Increases critical strike chance of Wall of Blades, Pyrokinesis/Pyrolysis, Psychic Shock/Astral Venom by 12%
[pve][pvp]Enthusiasm - Boosts your Brutality by 9 points.
[pve]Exodus - Teleports you and your group to a safe zone.
[pvp]Fighting Foreside - Decreases damage from critical strikes taken by you by 15%.
[pve][pvp]Loop of Time - Sends you back in time 10 seconds. Restores your health, mana and position to the way it was 10 seconds before.
[pve][pvp]Mental Reign - Increases damage of your Shock/Destabilization by 15%
[pve][pvp]Mind Bender - Increases your Vitality by 12 points and Faith by 3%
[pve]Optimization - All affected abilities consumes 50% less mana when Temporal Acceleration is active.
[pve]Stinging Blades - Decreases cast time and mana cost of our Wall of Blades by 30%.
[pve]Telepathic Gift - Restores 50% of mana to a group member.
This post has been edited 9 times, last edit by "Nyix" (May 8th 2014, 6:26pm)
Which spells?
Quoted
Temporal
Acceleration - Decreases cooldown and cast time of some of
the spells. Increases your movement by 50%.
By 15 or 15%?
Quoted
Mental
Reign - Increases damage of your Shock/Destabilization by 15
Is this Willpower increase 12 or 12%?
Quoted
Mental
Fortress - Increases our Willpower by 12% and Stamina
by 3%.
Is this 9 or 9%?
Quoted
Master Augur -
Increases our luck points by 9%
Which spells?
Quoted
Temporal
Acceleration - Decreases cooldown and cast time of some of
the spells. Increases your movement by 50%.
By 15 or 15%?
Quoted
Mental
Reign - Increases damage of your Shock/Destabilization by 15
Is this Willpower increase 12 or 12%?
Quoted
Mental
Fortress - Increases our Willpower by 12% and Stamina
by 3%.
Is this 9 or 9%?
Quoted
Master Augur -
Increases our luck points by 9%
I don't play a Psi, just reading your guide.
If it's in the tooltip, you could have recorded it accurately, no? After all, you are making a guide. What's the point of a guide if it isn't accurate?
Some people could be thinking of going Psi as a reinc and reading this.
Thank you for the reply
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